Game Sensitivity Converter
Convert mouse sensitivity between 15 popular FPS games. Enter your source game, sensitivity and DPI to get equivalent settings for all other games.
Select your game, enter sensitivity and DPI to convert.
Game Sensitivity Converter: Match Your Aim Across Games
Switching between FPS games without converting your sensitivity means retraining muscle memory every time. This converter calculates the exact equivalent sensitivity across 15 popular games so your physical mouse movement for a 360-degree turn remains identical. The tool uses each game's yaw value, a constant that defines how many degrees the camera rotates per raw mouse input at sensitivity 1, to mathematically translate your settings from one engine to another.
cm/360 = (360 x 2.54) / (DPI x Sensitivity x Yaw)
eDPI = DPI x In-Game Sensitivity
Understanding Yaw Values
Every game engine processes raw mouse input differently. Counter-Strike 2 uses a yaw of 0.022 degrees per count, meaning at sensitivity 1 with 800 DPI, each physical inch of mouse movement rotates the camera by a specific amount. Valorant uses 0.07, roughly 3.18 times larger, which is why a CS2 sensitivity of 2.0 converts to approximately 0.628 in Valorant. Overwatch 2 and Call of Duty use 0.0066, while Fortnite uses 0.5555 due to its different input scaling. These values are extracted from game source code and verified by the competitive community.
Why cm/360 Is the Universal Standard
Centimeters per 360-degree turn is the one measurement that transcends game engines. If your CS2 setup requires 34 cm to do a full turn, your converted Valorant sensitivity should also require exactly 34 cm. This physical consistency is what preserves muscle memory. Professional players often describe their sensitivity in cm/360 rather than game-specific numbers. Low sensitivity players typically use 30 to 60 cm per 360 for precision aiming, while high sensitivity players might use 15 to 25 cm for faster flick shots and close-quarters combat.
Competitive Player Sensitivity Ranges
Data from professional player databases shows clear patterns. CS2 professionals average around 850 eDPI (roughly 1.0 at 800 DPI), producing about 52 cm/360. Valorant pros average 270 eDPI (about 0.34 at 800 DPI), which converts to the same physical distance due to Valorant's higher yaw value. Apex Legends professionals tend toward slightly higher sensitivities at 1.5 to 2.0 at 800 DPI because the game demands more tracking aim. Overwatch pros vary widely by role: hitscan DPS players use lower sensitivity while tank and support players often go higher for quicker camera movement.
Tips for Finding Your Ideal Sensitivity
Start by converting your current best-performing game's sensitivity, then fine-tune from there. A common test is to aim at a wall spot, close your eyes, do a 180-degree turn, then check if your crosshair lands back on the same spot. If it overshoots, lower your sensitivity; if it undershoots, raise it. Consistency matters more than the exact number. Once you find a cm/360 that feels natural, use this converter to maintain it across every game you play. Avoid changing sensitivity frequently, as it takes roughly two weeks of consistent practice to fully adapt to a new setting.
Tips & Recommendations
Convert once, use in every game. Your muscle memory transfers perfectly when cm/360 matches.
Turn off mouse acceleration in Windows and in every game for consistent aim.
Most pros use 400-800 DPI. Higher DPI does not mean better aim.
Converted values are mathematically exact but FOV differences may require minor adjustment.
Frequently Asked Questions
How does sensitivity conversion work?
Each game uses a yaw value that determines how many degrees the camera rotates per mouse count at sensitivity 1. Converting between games means finding the sensitivity in the target game that produces the same physical mouse movement for a 360-degree turn.
What is cm/360?
The distance in centimeters you need to move your mouse to complete a full 360-degree turn in-game. This is the universal measurement that stays constant across all games when sensitivity is properly converted.
What is eDPI?
Effective DPI = Mouse DPI multiplied by in-game sensitivity. It represents your true sensitivity as a single number. Two players with the same eDPI in the same game have identical aim speed.
Will my aim feel exactly the same after converting?
The physical distance for a 360 turn will be identical. However, differences in FOV, mouse smoothing, and acceleration settings between games can make it feel slightly different. Disable mouse acceleration in all games for best results.
What DPI should I use?
Most competitive FPS players use 400 or 800 DPI. Higher DPI is not inherently better. What matters is the combination of DPI and in-game sensitivity (eDPI).
Recent Calculations
No calculations yet