Game Sensitivity Converter

Convert mouse sensitivity between 15 popular FPS games. Enter your source game, sensitivity and DPI to get equivalent settings for all other games.

🎯 Sensitivity Converter
Results

Select your game, enter sensitivity and DPI to convert.

This tool is unofficial and is not affiliated with, endorsed by, or sponsored by the game publisher. All game names and trademarks belong to their respective owners.

How the Game Sensitivity Converter Works

Move from CS2 to Valorant and your old sensitivity number means nothing; each game scales mouse input its own way. This tool fixes that by matching your cm/360: the real distance your hand travels for one full turn. Enter your game, sensitivity and DPI, and you get the equivalent setting for the other 14 games, so the same swipe spins you the same amount everywhere.

Target Sensitivity = Source Sensitivity x (Source Yaw / Target Yaw)
cm/360 = (360 x 2.54) / (DPI x Sensitivity x Yaw)
eDPI = DPI x In-Game Sensitivity

What the Yaw Value Does

Yaw is how many degrees the camera turns per mouse count at sensitivity 1. CS2 uses 0.022 and Valorant 0.07, so the same feel needs a much smaller number in Valorant; a CS2 sensitivity of 2.0 lands near 0.63. The converter reads each game's yaw and rescales your number so the physical motion stays put.

Why cm/360 Is What You Keep

Game numbers don't transfer; centimeters per 360 do. Pick the cm/360 that already works for you and carry it everywhere. Quick check: aim at a mark, close your eyes, flick a 180, then open them; if the crosshair drifts off, your number is off. Keep it steady across games and your aim carries over instead of starting from scratch.

Tips & Recommendations

Same cm/360 Everywhere

Convert once, use in every game. Your muscle memory transfers perfectly when cm/360 matches.

Disable Mouse Acceleration

Turn off mouse acceleration in Windows and in every game for consistent aim.

Use 400 or 800 DPI

Most pros use 400-800 DPI. Higher DPI does not mean better aim.

Fine-Tune After Converting

Converted values are mathematically exact but FOV differences may require minor adjustment.

Frequently Asked Questions

How does sensitivity conversion work?

Each game uses a yaw value that determines how many degrees the camera rotates per mouse count at sensitivity 1. Converting between games means finding the sensitivity in the target game that produces the same physical mouse movement for a 360-degree turn.

What is cm/360?

The distance in centimeters you need to move your mouse to complete a full 360-degree turn in-game. This is the universal measurement that stays constant across all games when sensitivity is properly converted.

What is eDPI?

Effective DPI = Mouse DPI multiplied by in-game sensitivity. It represents your true sensitivity as a single number. Two players with the same eDPI in the same game have identical aim speed.

Will my aim feel exactly the same after converting?

The physical distance for a 360 turn will be identical. However, differences in FOV, mouse smoothing, and acceleration settings between games can make it feel slightly different. Disable mouse acceleration in all games for best results.

What DPI should I use?

Most competitive FPS players use 400 or 800 DPI. Higher DPI is not inherently better. What matters is the combination of DPI and in-game sensitivity (eDPI).

Recent Calculations

No calculations yet

Last updated: September 10, 2026 Reviewed by: MathGyro Editorial Team